Tuesday, November 27, 2012

The trouble with SuperBetter

I have a lot of nice things to say about this lifestyle game, but there is one problem: It's not that much fun.

It was fun at first, as I learned to play and set up my own challenges and goals, but there is nothing new to discover. Everyone who is a video game fan knows that the exciting thing is seeing what waits at the next level, and the next, but leveling up in SuperBetter doesn't change much.  You can win badges, but you are still looking at the same old screen, with the same music for feedback when you complete a task. There aren't even stats to show when you are completing a lot of tasks and when you have fallen off.

Maybe it's more fun when you engage more allies, but though I met one great ally, I never connected with anyone else in the game.

Has anyone out there found a way to make this more fun? It's getting kind of boring, and if something isn't fun, it's not really a game.

1 comment:

  1. I've got to say, blogging and making up little games in your own head is way more fun. After you get the hang of super better, logging all the stuff in becomes trite. The points are all in your head so to speak. You don't get a whole lot extra from it.

    It's kinda like training or a refresher in how to create your own goals and work towards them. Teaches you how to break things down and look at stuff realistically. I think it's ok to suck what you can out of these sorts of things and then move on. You've probably graduated from the "school of superbetter" right now. It'll still be there if you want to use it as an organisational tool.

    If you haven't guessed, I'm just about over it too. Classes are a little too rough right now to waste my time clicking about. I find myself coming straight here to read up as opposed to superbetter. It's just more fun that way.


"Count your calories, work out when you can, and try to be good to yourself. All the rest is bulls**t." -- Jillian Michaels at BlogHer '07